SCOOT
Produced by newishmedia
Art Direction • Graphic Design • Web Design and Development • Facebook Application Design • Promotional Materials • Interface Design and Programming • Event Management
↓
Variety of interfaces and digital/print materials created for SCOOT, an augmented reality location-based game (LBG) that has been held in various locations across Australia every year between 2004 and 2009.
Project Leader Debra Polson
Core Development Team Yang Wong, David Wallace, Marcos Caceres, Colleen Morgan, Sherwin Huang and Shu-Min Heng
Comments SCOOT events are highly collaborative efforts that involve the talent and resources of a diverse, ever-changing roster of people working together with the small core team of fellow artists and developers at newishmedia. In the following samples, elements such as the SCOOT stencil logo, paint splats, early world props (such as the ubiquitous SCOOT "tree" and "rock") and the designs of all the original characters are attributed to the project's first art director, Corin Edwards, whose role I overtook from 2006 onwards. Additional character designs by Arief Leuvenardi. Character accesories by David Wallace.
Project Summary SCOOT on if90.net →
↓
SCOOT Agency Logo
↓
SCOOT Comics Logo
↓
Player ID Cards
↓
Promotional Postcards
↓
Game Mission Cards
↓
"SCOOT: A Documentary" Poster
↓
Tri-Tower Panels
↓
Badge-Making Activity Sheet
↓
Registration Booth Banner
↓
A-Frames
↓
SCOOT Virtual World and Player Interface
↓
New Characters
↓
Character Animations
↓
Carnival Tent Animations
↓
SCOOT Virtual World Props
↓
Minigame Template Interface
↓
Event Websites
↓
Hazard Room Minigame Browser
↓
Corporate Website Templates (New!)


































